The two players face each other. They count, "One,
Two, Three." On the "three" they put out their
right hands , either closed or with one or more fingers
extended. At the same time they shout some
number of the sum total fingers extended, or the nearest
to it, scores a point. Five points may constitute
a game.
Fist Slinging or Fist Matching (China)
number of players: two or more
Similar to "Fingers Out" except one player acts as "caller."
He wins or loses accordingly. He may take
as many tries as has been determined or the players may
simply take turns. The caller calls out a number
from 0 - 10 if tow are playing. This call is made
as each player "throws his fist," holding up any number
of fingers he diesires. If the sum of the fingers
on the tow fists is the amout called, the caller wins. If
not, the caller losses.
If three persons play, there will be three fist and therefore
a possible total of 15 fingers, for 4, 20 fingers,
and so on. The caller must call a number that will
come within the total numbers of fingers that may be
held up.
Catch the Dragon's Tail (Taiwan)
The Cubs line up in a single line formation with both
hands on the shoulders of the person in front of him.
Until the signal "Go" is given; the dragon must be in
a straight line. The starter begins the countdown ---
"EM" - 1 "ER" - 2 "KO" - GO
On the signal of "Go" the head runs toward the tail and tries to catch
the last man. The whole dragon body must remain unbroken. All
the other players do their best to keep
the head from catching the tail. If anyone lets
go, the dragon's body is broken and the dragon dies. A new dragon
must be formed. If the head player touches the tail, he may continue
to lead. If the body
breaks before he touches the tail, the head becomes the
tail and the next in line is the head and so on, until
each has a turn at being the "fiery head" or the "lashing
tail"
Ozark Trails
Shuttle Cock - Heather Wang, Taiwan
The Shuttle
Play