Fingers Out (China)
number of players: two

The two players face each other.  They count, "One, Two, Three."  On the "three" they put out their
right hands , either closed or with one or more fingers extended.  At the same time they shout some
number of the sum total fingers extended, or the nearest to it, scores a point.  Five points may constitute
a game.
 

Fist Slinging or Fist Matching (China)
number of players:  two or more

Similar to "Fingers Out" except one player acts as "caller."  He wins or loses accordingly.  He may take
as many tries as has been determined or the players may simply take turns.  The caller calls out a number
from 0 - 10 if tow are playing.  This call is made as each player "throws his fist,"  holding up any number
of fingers he diesires.  If the sum of the fingers on the tow fists is the amout called, the caller wins.  If
not, the caller losses.

If three persons play, there will be three fist and therefore a possible total of 15 fingers, for 4, 20 fingers,
and so on.  The caller must call a number that will come within the total numbers of fingers that may be
held up.

Catch the Dragon's Tail (Taiwan)
The Cubs line up in a single line formation with both hands on the shoulders of the person in front of him.
Until the signal "Go" is given; the dragon must be in a straight line.  The starter begins the countdown ---
"EM" - 1  "ER" - 2   "KO" - GO    On the signal of "Go" the head runs toward the tail and tries to catch the last man.  The whole dragon body must remain unbroken.  All the other players do their best to keep
the head from catching the tail.  If anyone lets go, the dragon's body is broken and the dragon dies.  A new dragon must be formed.  If the head player touches the tail, he may continue to lead.  If the body
breaks before he touches the tail, the head becomes the tail and the next in line is the head and so on, until
each has a turn at being the "fiery head" or the "lashing tail"

Ozark Trails

Shuttle Cock -  Heather Wang, Taiwan
 The Shuttle
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